TP Collapse 

HFragment UI

TP Collapse is a Utility invoked right from the Utility section of 3ds Max's main user interface. TP Collapse is a simple yet powerful tool. There are no UI controls for this tool; the workflow is as follows:

1.) Select a rigged (linked) object hierarchy
2.) Call/Activate the TP Collapse tool


This tool will collapse any linked hierarchy into one mesh and automatically apply a HFragment Modifier with proper heirarchy and naming convention, based on the linking of the source object.

In the illustration shown below, a simple 3ds Max object setup was created to illustrate the functionality of the TP Collapse Utility. The object to the left is composed of multiple objects, all linked together. The object to the right was created with TP Collapse (one mesh with the HFragmenter applied).

HFragment UI


Find below a screenshot of the hierarchy and structure of the linked objects in 3ds Max. Note, the joints are all linked to the "root" dummy object. For the TP Collapse utility to work properly, the thinkingParticles joint helpers can be linked to any hierarchy level within the main object. The exact position of the joint helpers within the hierarchy does not matter. However, for the ease of finding or handling the object - attaching all joints to the root is always a good idea.


HFragment UI


The 3ds Max hierarchies created, by linking objects together, will be automatically transfered to the HFragmenter modifier. The modifier will create one single mesh, splitting all elements with the proper FGroups assigned.

In the illustration below, you can see that the automatic assignment of FGroups based on the elements found in the hierarchy joints, are automatically created and assigned properly.


HFragment UI